BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 1.5, projectile: ( kind: Explosive( radius: 5, min_falloff: 0.1, reagent: Some(Red), terrain: Some((2, Black)) ), attack: Some(( damage: 32, energy: 5, buff: Some(( kind: Burning, dur_secs: 5, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(BoltFire), projectile_light: None, projectile_speed: 100.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )