BasicMelee( energy_cost: 0, buildup_duration: 1.0, swing_duration: 0.2, hit_timing: 0.5, recover_duration: 1.0, melee_constructor: ( kind: Slash( damage: 15.0, poise: 10.0, knockback: 10.0, energy_regen: 0.0, ), range: 4.5, angle: 50.0, multi_target: Some(Normal), ), ori_modifier: 0.5, )