BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 0.6, projectile: ( kind: Explosive( radius: 4, min_falloff: 0.1, reagent: Some(White), ), attack: Some(( damage: 35, energy: 0, )), ), projectile_body: Object(IceBomb), projectile_speed: 25.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )