Shockwave( energy_cost: 0, buildup_duration: 0.8, swing_duration: 0.3, recover_duration: 2.5, damage: 25.0, poise_damage: 10, knockback: (strength: 18.0, direction: Away), shockwave_angle: 360.0, shockwave_vertical_angle: 360.0, shockwave_speed: 5.0, shockwave_duration: 2.0, dodgeable: Roll, move_efficiency: 0.0, damage_kind: Crushing, specifier: Poison, ori_rate: 1.0, damage_effect: Some(Buff(( kind: Poisoned, dur_secs: 3.0, strength: DamageFraction(0.6), chance: 1.0, ))), timing: PostBuildup, emit_outcome: true, )