BasicMelee( energy_cost: 0, buildup_duration: 0.5, swing_duration: 0.3, hit_timing: 0.5, recover_duration: 1.0, melee_constructor: ( kind: SonicWave( damage: 10, poise: 75, knockback: 20, energy_regen: 0, ), range: 10, angle: 360, multi_target: Some(Normal), ), ori_modifier: 1.0, )