FinisherMelee( energy_cost: 0, buildup_duration: 0.15, swing_duration: 0.15, recover_duration: 0.2, melee_constructor: ( kind: Bash( damage: 20, poise: 20, knockback: 6, energy_regen: 0, ), range: 4.0, angle: 60.0, damage_effect: Some(Buff(( kind: Winded, dur_secs: 8, strength: Value(1.0), chance: 1.0, ))), precision_flank_multipliers: (front: 1.0, side: 2.0, back: 1.0), ), minimum_combo: 10, )