DiveMelee( energy_cost: 15, vertical_speed: 5, buildup_duration: Some(0.1), movement_duration: 5, swing_duration: 0.1, recover_duration: 0.3, melee_constructor: ( kind: Slash( damage: 10, poise: 5, knockback: 0, energy_regen: 0, ), scaled: Some(( kind: Slash( damage: 5, poise: 5, knockback: 4, energy_regen: 0, ), range: 1.0, )), range: 2.0, angle: 360.0, multi_target: Some(Normal), ), max_scaling: 6.0, meta: ( init_event: Some(EnterStance(Sword(Cleaving))), ), )