#![enable(implicit_some)] ( name: Name("Ochre Legoom"), body: RandomWith("ochre_legoom"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.creature.biped_small.legoom"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.world.legoom.ochre_legoom"), )), ), meta: [], )