// Keep in mind that material stats are multiplied by the form stats, not added (e.g. equip_time_secs is most sensitive to this) ( tool_stats: { // Metals "common.items.mineral.ingot.bronze": ( equip_time_secs: 1.0, power: 0.75, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.iron": ( equip_time_secs: 1.0, power: 1.0, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.steel": ( equip_time_secs: 1.0, power: 1.2, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.cobalt": ( equip_time_secs: 1.0, power: 1.35, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.bloodsteel": ( equip_time_secs: 1.0, power: 1.45, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.orichalcum": ( equip_time_secs: 1.0, power: 1.5, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), // Woods "common.items.log.wood": ( equip_time_secs: 1.0, power: 0.75, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.bamboo": ( equip_time_secs: 1.0, power: 1.0, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.hardwood": ( equip_time_secs: 1.0, power: 1.2, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.ironwood": ( equip_time_secs: 1.0, power: 1.35, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.frostwood": ( equip_time_secs: 1.0, power: 1.45, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.eldwood": ( equip_time_secs: 1.0, power: 1.5, effect_power: 1.0, speed: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), }, armor_stats: { // Metals "Bronze": ( protection: Some(Normal(45.0)), poise_resilience: Some(Normal(27.0)), ), "Iron": ( protection: Some(Normal(75.0)), poise_resilience: Some(Normal(36.0)), ), "Steel": ( protection: Some(Normal(99.0)), poise_resilience: Some(Normal(43.2)), ), "Cobalt": ( protection: Some(Normal(117.0)), poise_resilience: Some(Normal(48.6)), ), "Bloodsteel": ( protection: Some(Normal(129.0)), poise_resilience: Some(Normal(52.8)), ), "Orichalcum": ( protection: Some(Normal(135.0)), poise_resilience: Some(Normal(54.0)), ), // Hides "Rawhide": ( protection: Some(Normal(18.0)), precision_power: Some(0.36), stealth: Some(0.675), ), "Leather": ( protection: Some(Normal(30.0)), precision_power: Some(0.48), stealth: Some(0.9), ), "Scale": ( protection: Some(Normal(39.6)), precision_power: Some(0.576), stealth: Some(1.08), ), "Carapace": ( protection: Some(Normal(46.8)), precision_power: Some(0.648), stealth: Some(1.215), ), "Plate": ( protection: Some(Normal(51.6)), precision_power: Some(0.696), stealth: Some(1.305), ), "Dragonscale": ( protection: Some(Normal(54.0)), precision_power: Some(0.72), stealth: Some(1.35), ), // Cloths "Linen": ( protection: Some(Normal(12.0)), energy_max: Some(45.0), energy_reward: Some(0.45), stealth: Some(0.45), ), "Wool": ( protection: Some(Normal(20.0)), energy_max: Some(60.0), energy_reward: Some(0.6), stealth: Some(0.6), ), "Silk": ( protection: Some(Normal(26.4)), energy_max: Some(72.0), energy_reward: Some(0.72), stealth: Some(0.72), ), "Lifecloth": ( protection: Some(Normal(31.2)), energy_max: Some(81.0), energy_reward: Some(0.81), stealth: Some(0.81), ), "Moonweave": ( protection: Some(Normal(34.4)), energy_max: Some(87.0), energy_reward: Some(0.87), stealth: Some(0.87), ), "Sunsilk": ( protection: Some(Normal(36.0)), energy_max: Some(90.0), energy_reward: Some(0.9), stealth: Some(0.9), ), // Misc Sets "Alchemist": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), precision_power: Some(0.4), ), "Assassin": ( protection: Some(Normal(50.0)), poise_resilience: Some(Normal(5.0)), ), "Blacksmith": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), precision_power: Some(0.4), ), "Bonerattler": ( protection: Some(Normal(80.0)), ), "Chef": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), precision_power: Some(0.4), ), "Cloth Blue": ( protection: Some(Normal(5.0)), ), "Cloth Green": ( protection: Some(Normal(5.0)), ), "Cloth Purple": ( protection: Some(Normal(5.0)), ), "Cultist": ( protection: Some(Normal(72.0)), poise_resilience: Some(Normal(18.0)), energy_max: Some(27.0), energy_reward: Some(0.36), precision_power: Some(0.225), stealth: Some(0.36), ), "Ferocious": ( protection: Some(Normal(135.0)), ), "Leather Plate": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(30.0)), ), "Merchant": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), precision_power: Some(0.4), ), "Pirate": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), precision_power: Some(0.4), ), "Savage": ( protection: Some(Normal(60.0)), ), "Tarasque": ( protection: Some(Normal(60.0)), ), "Twigs": ( protection: Some(Normal(20.0)), ), "Twigs Flowers": ( protection: Some(Normal(20.0)), ), "Twigs Leaves": ( protection: Some(Normal(20.0)), ), "Velorite Battlemage": ( protection: Some(Normal(100.0)), ), "Witch": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), precision_power: Some(0.4), ), "Cardinal": ( protection: Some(Normal(540.0)), poise_resilience: Some(Normal(60.0)), energy_max: Some(45.0), energy_reward: Some(0.5), precision_power: Some(0.8), ), "Boreal": ( protection: Some(Normal(90.0)), poise_resilience: Some(Normal(36.0)), energy_max: Some(-45.0), precision_power: Some(0.45), stealth: Some(0.45), ), "Brinestone": ( protection: Some(Normal(90.0)), poise_resilience: Some(Normal(27.0)), energy_max: Some(54.0), energy_reward: Some(0.54), precision_power: Some(-0.18), ), "Miner": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(5.0)), energy_max: Some(100.0), energy_reward: Some(0.4), precision_power: Some(0.5), ), "Golemite": ( protection: Some(Normal(117.0)), poise_resilience: Some(Normal(40.5)), energy_max: Some(63.0), energy_reward: Some(-0.63), ), }, )