BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 1.5, projectile: ( kind: Explosive( radius: 5, min_falloff: 0.1, reagent: Some(Yellow), terrain: Some((10, Black)), ), attack: Some(( damage: 20, knockback: Some(5), energy: 0, )), ), projectile_body: Object(LightningBolt), projectile_light: None, projectile_speed: 100.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )