BasicRanged( energy_cost: 0, buildup_duration: 1.4, recover_duration: 1.0, projectile: ( kind: Explosive( radius: 5, min_falloff: 0.75, reagent: Some(Red), terrain: Some((5, Black)), ), attack: Some(( damage: 75, knockback: Some(18), energy: 0, )), ), projectile_body: Object(ClayRocket), projectile_light: None, projectile_speed: 30.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )