BasicRanged( energy_cost: 0, buildup_duration: 1.5, recover_duration: 1.0, projectile: ( kind: Explosive( radius: 3, min_falloff: 0.5, reagent: Some(Green), ), attack: Some(( damage: 22, energy: 0, buff: Some(( kind: Poisoned, dur_secs: 5, strength: DamageFraction(0.8), chance: 1.0, )), )), ), projectile_body: Object(FireworkGreen), projectile_speed: 25.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )