BasicRanged( energy_cost: 0, buildup_duration: 0.75, recover_duration: 1.8, projectile: ( kind: ExplosiveHazard( radius: 5, min_falloff: 0.7, reagent: Some(White), is_sticky: false, duration: 120, ), attack: Some(( damage: 35, energy: 0, )), ), projectile_body: Object(Snowball), projectile_speed: 37.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )