#![enable(implicit_some)] ( name: Name("Beastmaster"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.cultist.beastmaster"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.cultist.beastmaster"), active_hands: InHands((Choice([ (1, Item("common.items.weapons.axe.malachite_axe-0")), (1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: Two)), (1, Item("common.items.weapons.bow.velorite")), ]), None)), )), ), pets: [("common.entity.dungeon.cultist.hound", ( start: 4, end: 5 ))], meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )