BasicRanged( energy_cost: 0, buildup_duration: 2.4, recover_duration: 0.6, projectile: ( kind: Explosive( radius: 5, min_falloff: 0.75, reagent: Some(Red), terrain: Some((5, Black)), ), attack: Some(( damage: 30, knockback: Some(10), energy: 0, )), ), projectile_body: Object(GrenadeClay), projectile_light: None, projectile_speed: 50.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.5, )