DashMelee(
    energy_cost: 0,
    melee_constructor: (
        kind: Stab(
            damage: 15.0,
            poise: 20.0,
            knockback: 10.0,
            energy_regen: 0.0,
        ),
        scaled: Some((
            kind: Stab(
                damage: 60.0,
                poise: 45.0,
                knockback: 25.0,
                energy_regen: 0.0,
        ))),
        range: 5.0,
        angle: 90.0,
    ),
    energy_drain: 0,
    forward_speed: 5.0,
    buildup_duration: 0.45,
    charge_duration: 2.5,
    swing_duration: 0.25,
    recover_duration: 0.8,
    ori_modifier: 0.1,
    auto_charge: false,
)