// TODO: When melee system supports it, make this attack hit front, above head, and back ComboMelee2( strikes: [ ( melee_constructor: ( kind: Slash( damage: 23, poise: 20, knockback: 15, energy_regen: 0, ), range: 4.0, angle: 30.0, multi_target: Some(Normal), ), buildup_duration: 0.2, swing_duration: 0.1, hit_timing: 0.5, recover_duration: 0.5, ori_modifier: 0.6, ), ], energy_cost_per_strike: 18, meta: ( requirements: (stance: Some(Sword(Cleaving))), ), )