use std::{ collections::HashMap, sync::Arc, time::{Duration, Instant}, }; use tokio::runtime::Runtime; use vek::{num_traits::Float, Quaternion}; use veloren_client::{addr::ConnectionArgs, Client, Event as VelorenEvent, WorldExt}; use veloren_common::{ clock::Clock, comp::{invite::InviteKind, item::ItemDefinitionIdOwned, ChatType, ControllerInputs, Ori, Pos}, outcome::Outcome, time::DayPeriod, trade::{PendingTrade, TradeAction, TradeResult}, uid::Uid, ViewDistances, }; use veloren_common_net::sync::WorldSyncExt; const COINS: &str = "common.items.utility.coins"; /// A Bot instance represents an active connection to the server and it will /// attempt to run every time the `tick` function is called. pub struct Bot { position: [f32; 3], orientation: String, client: Client, clock: Clock, buy_prices: HashMap, sell_prices: HashMap, trade_mode: TradeMode, is_player_notified: bool, last_action: Instant, last_announcement: Instant, last_ouch: Instant, } impl Bot { /// Connect to the official veloren server, select the specified character /// return a Bot instance ready to run. pub fn new( username: &str, password: &str, character: &str, buy_prices: HashMap, sell_prices: HashMap, position: [f32; 3], orientation: String, ) -> Result { log::info!("Connecting to veloren"); let mut client = connect_to_veloren(username, password)?; let mut clock = Clock::new(Duration::from_secs_f64(1.0 / 30.0)); log::info!("Selecting a character"); client.load_character_list(); while client.character_list().loading { client .tick(ControllerInputs::default(), clock.dt()) .map_err(|error| format!("{error:?}"))?; clock.tick(); } let character_id = client .character_list() .characters .iter() .find(|character_item| character_item.character.alias == character) .expect("No characters to select") .character .id .expect("Failed to get character ID"); client.request_character( character_id, ViewDistances { terrain: 4, entity: 4, }, ); let now = Instant::now(); Ok(Bot { position, orientation, client, clock, buy_prices, sell_prices, trade_mode: TradeMode::Trade, is_player_notified: false, last_action: now, last_announcement: now, last_ouch: now, }) } // Run the bot for a single tick. This should be called in a loop. pub fn tick(&mut self) -> Result<(), String> { let veloren_events = self .client .tick(ControllerInputs::default(), self.clock.dt()) .map_err(|error| format!("{error:?}"))?; for event in veloren_events { self.handle_veloren_event(event)?; } if self.last_action.elapsed() > Duration::from_millis(300) { if self.client.is_dead() { self.client.respawn(); } self.handle_position_and_orientation()?; self.handle_lantern(); if let Some((_, trade, _)) = self.client.pending_trade() { match self.trade_mode { TradeMode::Trade => self.handle_trade(trade.clone())?, TradeMode::Take => self.handle_take(trade.clone())?, } } else if self.client.pending_invites().is_empty() { self.client.accept_invite(); } self.last_action = Instant::now(); if self.last_announcement.elapsed() > Duration::from_secs(1200) { self.client.send_command( "region".to_string(), vec!["I'm a bot. Trade with me or say 'prices' to see my offers.".to_string()], ); self.last_announcement = Instant::now(); } } self.clock.tick(); Ok(()) } // Consume and manage a client-side Veloren event. fn handle_veloren_event(&mut self, event: VelorenEvent) -> Result<(), String> { match event { VelorenEvent::Chat(message) => { let sender = match message.chat_type { ChatType::Tell(uid, _) => uid, ChatType::Say(uid) => uid, _ => return Ok(()), }; let content = message.content().as_plain().unwrap_or_default(); let (command, item_name) = content.split_once(' ').unwrap_or((content, "")); match command { "price" => { for (item_id, price) in &self.buy_prices { if item_id.contains(item_name) { let player_name = self .find_name(&sender) .ok_or("Failed to find player name")? .to_string(); self.client.send_command( "tell".to_string(), vec![ player_name.clone(), format!("{item_id} costs {price} coins"), ], ); } } } "prices" => self.send_all_price_info(&sender)?, "take" => { if !self.client.is_trading() { self.trade_mode = TradeMode::Take; self.client.send_invite(sender, InviteKind::Trade); } } _ => {} } } VelorenEvent::Outcome(Outcome::ProjectileHit { target: Some(target), .. }) => { if let Some(uid) = self.client.uid() { if uid == target && self.last_ouch.elapsed() > Duration::from_secs(1) { self.client .send_command("say".to_string(), vec!["Ouch!".to_string()]); self.last_ouch = Instant::now(); } } } VelorenEvent::Outcome(Outcome::HealthChange { info, .. }) => { if let Some(uid) = self.client.uid() { if uid == info.target && info.amount.is_sign_negative() && self.last_ouch.elapsed() > Duration::from_secs(1) { self.client .send_command("say".to_string(), vec!["That hurt!".to_string()]); self.last_ouch = Instant::now(); } } } VelorenEvent::TradeComplete { result, .. } => { log::info!("Completed trade: {result:?}"); if let TradeMode::Take = self.trade_mode { self.is_player_notified = false; self.trade_mode = TradeMode::Trade; } if let TradeResult::Completed = result { self.client.send_command( "say".to_string(), vec!["Thank you for trading with me!".to_string()], ); } } _ => (), } Ok(()) } fn handle_lantern(&mut self) { let day_period = self.client.state().get_day_period(); match day_period { DayPeriod::Night => { if !self.client.is_lantern_enabled() { self.client.enable_lantern(); } } DayPeriod::Morning | DayPeriod::Noon | DayPeriod::Evening => { if self.client.is_lantern_enabled() { self.client.disable_lantern(); } } } } fn handle_trade(&mut self, trade: PendingTrade) -> Result<(), String> { let my_offer_index = trade .which_party(self.client.uid().ok_or("Failed to get uid")?) .ok_or("Failed to get offer index")?; let their_offer_index = if my_offer_index == 0 { 1 } else { 0 }; if !self.is_player_notified { self.send_all_price_info(&trade.parties[their_offer_index])?; self.is_player_notified = true; } if trade.is_empty_trade() { return Ok(()); } let (my_offer, their_offer, them) = { ( &trade.offers[my_offer_index], &trade.offers[their_offer_index], self.client .state() .ecs() .entity_from_uid(trade.parties[their_offer_index]) .ok_or("Failed to find player".to_string())?, ) }; let inventories = self.client.inventories(); let my_inventory = inventories.get(self.client.entity()).unwrap(); let my_coins = my_inventory .get_slot_of_item_by_def_id(&ItemDefinitionIdOwned::Simple(COINS.to_string())) .ok_or("Failed to find coins".to_string())?; let their_inventory = inventories .get(them) .ok_or("Failed to find inventory".to_string())?; let their_coins = their_inventory .get_slot_of_item_by_def_id(&ItemDefinitionIdOwned::Simple(COINS.to_string())) .ok_or("Failed to find coins")?; let (mut their_offered_coin_amount, mut my_offered_coin_amount) = (0, 0); let their_offered_items_value = their_offer .into_iter() .fold(0, |acc: i32, (slot_id, quantity)| { if let Some(item) = their_inventory.get(*slot_id) { let item_id = item.persistence_item_id(); let item_value = if item_id == COINS { their_offered_coin_amount = *quantity as i32; 1 } else { self.buy_prices .get(&item_id) .map(|int| *int as i32) .unwrap_or_else(|| { self.sell_prices .get(&item_id) .map(|int| 0 - *int as i32) .unwrap_or(0) }) }; acc.saturating_add(item_value.saturating_mul(*quantity as i32)) } else { acc } }); let my_offered_items_value = my_offer .into_iter() .fold(0, |acc: i32, (slot_id, quantity)| { if let Some(item) = my_inventory.get(*slot_id) { let item_id = item.persistence_item_id(); let item_value = if item_id == COINS { my_offered_coin_amount = *quantity as i32; 1 } else { self.sell_prices .get(&item_id) .map(|int| *int as i32) .unwrap_or_else(|| { self.buy_prices .get(&item_id) .map(|int| 0 - *int as i32) .unwrap_or(i32::MIN) }) }; acc.saturating_add(item_value.saturating_mul(*quantity as i32)) } else { acc } }); let mut my_items_to_remove = Vec::new(); for (slot_id, amount) in my_offer { let item = my_inventory.get(*slot_id).ok_or("Failed to get item")?; let item_id = item.persistence_item_id(); if item_id == COINS { continue; } if !self.sell_prices.contains_key(&item_id) { my_items_to_remove.push((*slot_id, *amount)); } } let mut their_items_to_remove = Vec::new(); for (slot_id, amount) in their_offer { let item = their_inventory.get(*slot_id).ok_or("Failed to get item")?; let item_id = item.persistence_item_id(); if item_id == COINS { continue; } if !self.buy_prices.contains_key(&item_id) { their_items_to_remove.push((*slot_id, *amount)); } } drop(inventories); if their_offered_items_value == 0 && my_offered_items_value == 0 { return Ok(()); } if !my_items_to_remove.is_empty() { for (item, quantity) in my_items_to_remove { self.client.perform_trade_action(TradeAction::RemoveItem { item, quantity, ours: true, }); } return Ok(()); } if !their_items_to_remove.is_empty() { for (item, quantity) in their_items_to_remove { self.client.perform_trade_action(TradeAction::RemoveItem { item, quantity, ours: false, }); } return Ok(()); } let difference = their_offered_items_value - my_offered_items_value; // If the trade is balanced if difference == 0 { // Accept self.client .perform_trade_action(TradeAction::Accept(trade.phase)); return Ok(()); // If they are offering more } else if difference.is_positive() { // If they are offering coins if their_offered_coin_amount > 0 { // Remove their coins to balance self.client.perform_trade_action(TradeAction::RemoveItem { item: their_coins, quantity: difference as u32, ours: false, }); // If they are not offering coins } else { // Add my coins to balanace self.client.perform_trade_action(TradeAction::AddItem { item: my_coins, quantity: difference as u32, ours: true, }); } // If I am offering more } else if difference.is_negative() { // If I am offering coins if my_offered_coin_amount > 0 { // Remove my coins to balance self.client.perform_trade_action(TradeAction::RemoveItem { item: my_coins, quantity: difference.unsigned_abs(), ours: true, }); // If I am not offering coins } else { // Add their coins to balance self.client.perform_trade_action(TradeAction::AddItem { item: their_coins, quantity: difference.unsigned_abs(), ours: false, }); } } Ok(()) } fn handle_take(&mut self, trade: PendingTrade) -> Result<(), String> { let my_offer_index = trade .which_party(self.client.uid().ok_or("Failed to get uid")?) .ok_or("Failed to get offer index")?; let their_offer_index = if my_offer_index == 0 { 1 } else { 0 }; let (my_offer, their_offer) = { ( &trade.offers[my_offer_index], &trade.offers[their_offer_index], ) }; if my_offer.is_empty() && !their_offer.is_empty() { self.client .perform_trade_action(TradeAction::Accept(trade.phase)); } Ok(()) } fn send_all_price_info(&mut self, target: &Uid) -> Result<(), String> { let player_name = self .find_name(target) .ok_or("Failed to find player name")? .to_string(); self.client.send_command( "tell".to_string(), vec![ player_name.clone(), format!("Buy prices: {:?}", self.buy_prices), ], ); self.client.send_command( "tell".to_string(), vec![player_name, format!("Sell prices: {:?}", self.sell_prices)], ); Ok(()) } fn find_name<'a>(&'a self, uid: &Uid) -> Option<&'a String> { self.client.player_list().iter().find_map(|(id, info)| { if id == uid { if let Some(character_info) = &info.character { return Some(&character_info.name); } } None }) } fn _find_uid<'a>(&'a self, name: &str) -> Option<&'a Uid> { self.client.player_list().iter().find_map(|(id, info)| { if info.player_alias == name { Some(id) } else { None } }) } fn _find_uuid(&self, name: &str) -> Option { self.client.player_list().iter().find_map(|(_, info)| { if info.player_alias == name { Some(info.uuid.to_string()) } else { None } }) } fn handle_position_and_orientation(&mut self) -> Result<(), String> { let current_position = self.client.current::(); if let Some(current_position) = current_position { if current_position.0 == self.position.into() { return Ok(()); } } let entity = self.client.entity(); let ecs = self.client.state_mut().ecs(); let mut position_state = ecs.write_storage::(); let mut orientation_state = ecs.write_storage::(); let orientation = match self.orientation.to_lowercase().as_str() { "west" => Ori::default() .uprighted() .rotated(Quaternion::rotation_z(90.0.to_radians())), "south" => Ori::default() .uprighted() .rotated(Quaternion::rotation_z(180.0.to_radians())), "east" => Ori::default() .uprighted() .rotated(Quaternion::rotation_z(270.0.to_radians())), "north" => Ori::default(), _ => { return Err("Orientation must north, east, south or west".to_string()); } }; orientation_state .insert(entity, orientation) .map_err(|error| error.to_string())?; position_state .insert(entity, Pos(self.position.into())) .map_err(|error| error.to_string())?; Ok(()) } } enum TradeMode { Take, Trade, } fn connect_to_veloren(username: &str, password: &str) -> Result { let runtime = Arc::new(Runtime::new().unwrap()); let runtime2 = Arc::clone(&runtime); runtime .block_on(Client::new( ConnectionArgs::Tcp { hostname: "server.veloren.net".to_string(), prefer_ipv6: false, }, runtime2, &mut None, username, password, None, |provider| provider == "https://auth.veloren.net", &|_| {}, |_| {}, Default::default(), )) .map_err(|error| format!("{error:?}")) }