FinisherMelee( energy_cost: 0, buildup_duration: 0.2, swing_duration: 0.1, recover_duration: 0.3, melee_constructor: ( kind: Slash( damage: 16, poise: 10, knockback: 0, energy_regen: 0, ), range: 3.0, angle: 45.0, damage_effect: Some(Buff(( kind: Crippled, dur_secs: 10.0, strength: Value(0.1), chance: 1.0, ))), ), minimum_combo: 1, scaling: Some(( target: Buff, kind: Linear, max_factor: 10, )), combo_consumption: Half, )