FinisherMelee( energy_cost: 0, buildup_duration: 0.2, swing_duration: 0.4, recover_duration: 0.5, melee_constructor: ( kind: Slash( damage: 10, poise: 5, knockback: 0, energy_regen: 0, ), range: 3.0, angle: 360.0, multi_target: Some(Normal), damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 5.0, strength: DamageFraction(1.0), chance: 1.0, ))), ), minimum_combo: 50, )