([ Group(Weapon(Staff)), // Fireball Skill((Staff(BDamage), 1)), Skill((Staff(BRegen), 2)), Skill((Staff(BRadius), 2)), // Flamethrower Skill((Staff(FRange), 2)), Skill((Staff(FDamage), 1)), Skill((Staff(FDrain), 1)), Skill((Staff(FVelocity), 2)), // Shockwave Skill((Staff(UnlockShockwave), 1)), Skill((Staff(SDamage), 1)), Skill((Staff(SKnockback), 1)), Skill((Staff(SRange), 1)), Skill((Staff(SCost), 1)), ])