#![enable(implicit_some)] ( name: Name("Flamekeeper"), body: RandomWith("flamekeeper"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.flamekeeper"), inventory: ( loadout: Inline(( active_hands: InHands((Item("common.items.npc_weapons.unique.flamekeeper_staff"), None)), inherit: Asset("common.loadout.dungeon.dwarven_quarry.flamekeeper"), )), ), agent: ( idle_wander_factor: 0.0, aggro_range_multiplier: 2.0, ), meta: [], )