// Done for health reasons #![enable(implicit_some)] ( name: Name("Gnarling Chieftain"), body: RandomWith("gnarling"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.gnarling.chieftain"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.gnarling.chieftain"), active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.chieftain"), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )