BasicMelee( energy_cost: 0, buildup_duration: 0.2, swing_duration: 0.3, recover_duration: 0.1, melee_constructor: ( kind: Bash( damage: 25, poise: 10, knockback: 15, energy_regen: 0, ), range: 55.5, angle: 360, multi_target: Some(Normal), damage_effect: Some(Buff(( kind: Poisoned, dur_secs: 3, strength: DamageFraction(0.1), chance: 1.0, ))), ), hit_timing: 0.5, ori_modifier: 1.0, frontend_specifier: Some(FlameTornado), )