ComboMelee2( strikes: [ ( melee_constructor: ( kind: Bash( damage: 60, poise: 40, knockback: 35.0, energy_regen: 0, ), range: 4.0, angle: 60.0, ), buildup_duration: 2.0, swing_duration: 1.0, hit_timing: 0.45, recover_duration: 3.0, movement: ( buildup: Some(Forward(1.0)), ), ori_modifier: 0.7, ), ], energy_cost_per_strike: 0, auto_progress: true, specifier: Some(ClayGolemDash), )