DashMelee( energy_cost: 10.0, melee_constructor: ( kind: Stab( damage: 50.0, poise: 40.0, knockback: 18.0, energy_regen: 0.0, ), scaled: Some(( kind: Stab( damage: 30.0, poise: 0.0, knockback: 18.0, energy_regen: 0.0, ))), range: 3.0, angle: 45.0, ), energy_drain: 0, forward_speed: 8.0, buildup_duration: 0.6, charge_duration: 1.2, swing_duration: 0.1, recover_duration: 0.9, ori_modifier: 0.3, auto_charge: false, )