BasicRanged( energy_cost: 0, buildup_duration: 0.75, recover_duration: 1.6, projectile: ( kind: Hazard( is_sticky: true, duration: 3, ), attack: Some(( damage: 20, energy: 0, )), ), projectile_body: Object(StrigoiHead), projectile_light: None, projectile_speed: 40.0, num_projectiles: Value(2), projectile_spread: 0.1, move_efficiency: 0.3, )