BasicRanged( energy_cost: 0, buildup_duration: 0.8, recover_duration: 0.8, projectile: ( kind: Pointed, attack: Some(( damage: 16, knockback: Some(1), energy: 0, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(AdletSpear), projectile_light: None, projectile_speed: 40.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 1.0, )