BasicRanged( energy_cost: 0, buildup_duration: 0.8, recover_duration: 0.8, projectile: ( kind: Explosive( radius: 20, min_falloff: 0.1, reagent: Some(Yellow), terrain: Some((1, Black)) ), attack: Some(( damage: 50, knockback: Some(25), energy: 0, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(MinotaurAxe), projectile_light: None, projectile_speed: 80.0, num_projectiles: Value(2), projectile_spread: 0.4, move_efficiency: 1.0, )