BasicRanged( energy_cost: 0.0, buildup_duration: 1.5, recover_duration: 1.5, projectile: ( kind: Explosive( radius: 20, min_falloff: 0.0, reagent: Some(Yellow), terrain: Some((10, Black)), ), attack: Some(( damage: 50, knockback: Some(50), energy: 0, )), ), projectile_body: Object(LaserBeamSmall), projectile_speed: 45.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )