ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Slash( damage: 0, poise: 0, knockback: 0, energy_regen: 0, ), scaled: Some(( kind: Slash( damage: 15, poise: 5, knockback: 0, energy_regen: 15, ))), damage_effect: Some(BuffsVulnerable(0.5, Bleeding)), range: 4.5, angle: 10.0, ), buildup_strike: Some((0.3, ( kind: Slash( damage: 6, poise: 0, knockback: 0, energy_regen: 10, ), range: 4.5, angle: 10.0, ))), charge_duration: 0.5, swing_duration: 0.1, hit_timing: 0.2, recover_duration: 0.3, )