BasicRanged( energy_cost: 25.0, buildup_duration: 0.3, recover_duration: 0.3, projectile_spread: 0.05, projectile: ( kind: Pointed, attack: Some(( damage: 6, knockback: Some(5), energy: 0, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(Arrow), projectile_light: None, projectile_speed: 80.0, num_projectiles: 5, move_efficiency: 0.3, )