Shockwave( energy_cost: 0, buildup_duration: 1.8, swing_duration: 0.12, recover_duration: 1.5, damage: 50.0, poise_damage: 30, knockback: (strength: 0.0, direction: TowardsUp), shockwave_angle: 220.0, shockwave_vertical_angle: 360.0, shockwave_speed: 200.0, shockwave_duration: 0.15, dodgeable: No, move_efficiency: 0.2, damage_kind: Piercing, specifier: IceSpikes, ori_rate: 0.1, damage_effect: Some(Buff(( kind: Frozen, dur_secs: 2.0, strength: Value(3.0), chance: 1.0, ))), timing: PostBuildup, emit_outcome: true, )