BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 0.7, projectile: ( kind: Explosive( radius: 7, min_falloff: 0.2, reagent: Some(Purple), ), attack: Some(( damage: 50, energy: 40, )), ), projectile_body: Object(FireworkPurple), projectile_speed: 100.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.3, )