BasicBeam( buildup_duration: 0.75, recover_duration: 1.0, beam_duration: 2.5, damage: 7.5, tick_rate: 2.0, range: 25.0, max_angle: 15.0, damage_effect: Some(Buff(( kind: Wet, dur_secs: 5.0, strength: Value(2.5), chance: 1.0, ))), energy_regen: 0, energy_drain: 0, ori_rate: 0.3, specifier: Bubbles, )