FinisherMelee( energy_cost: 0, buildup_duration: 0.2, swing_duration: 0.1, recover_duration: 0.2, melee_constructor: ( kind: Bash( damage: 20, poise: 20, knockback: 12, energy_regen: 0, ), range: 4.0, angle: 60.0, damage_effect: Some(Buff(( kind: Concussion, dur_secs: 8, strength: Value(1.0), chance: 1.0, ))), precision_flank_multipliers: (front: 1.5, side: 1.0, back: 1.0), precision_flank_invert: true, ), minimum_combo: 10, )