BasicRanged( energy_cost: 0, buildup_duration: 1.3, recover_duration: 1.2, projectile: ( kind: Pointed, attack: Some(( damage: 25, knockback: Some(8), energy: 0, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(ArrowClay), projectile_light: None, projectile_speed: 75.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.2, )