#![enable(implicit_some)] ( name: Name("Cultist Warlord"), body: RandomWith("cultist_warlord"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.cultist.enemy_large"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.cultist.warlord"), active_hands: InHands((Choice([ (1, Item("common.items.npc_weapons.sword.bipedlarge-cultist")), (1, Item("common.items.npc_weapons.hammer.bipedlarge-cultist")), ]), None)), )), ), meta: [], )