#![enable(implicit_some)] ( name: Name("Witch"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.humanoids.witch"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.spots.witch"), active_hands: InHands((Item("common.items.weapons.sceptre.belzeshrub"), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )