[ (1.0, All([ Lottery([ // Gear (0.5, LootTable("common.loot_tables.weapons.components.tier-2")), (0.25, LootTable("common.loot_tables.weapons.tier-2")), (0.25, LootTable("common.loot_tables.armor.tier-2")), // Currency (3.0, MultiDrop(Item("common.items.utility.coins"), 100, 250)), // Consumables (2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)), // Food (1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 4)), // Recipes (0.2, Item("common.items.recipes.explosives")), (1.0, Item("common.items.recipes.charms")), (1.0, Item("common.items.recipes.instruments")), (1.0, Item("common.items.recipes.potions")), (1.0, Item("common.items.recipes.utility")), (0.5, Item("common.items.recipes.equipment.basic")), (0.5, Item("common.items.recipes.equipment.moderate")), (1.0, Item("common.items.recipes.armor.cobalt")), (1.0, Item("common.items.recipes.armor.druid")), (1.0, Item("common.items.recipes.armor.carapace")), (1.0, Item("common.items.recipes.weapons.cobalt")), (1.0, Item("common.items.recipes.weapons.ironwood")), ]), Lottery([ (0.8, Nothing), (0.2, LootTable("common.loot_tables.consumables.pyrotechnics")), ]) ])), ]