BasicRanged( energy_cost: 0.0, buildup_duration: 0.55, recover_duration: 0.45, projectile: ( kind: Pointed, attack: Some(( damage: 31, knockback: Some(5), energy: 20, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(SpectralSwordLarge), projectile_speed: 120.0, num_projectiles: Value(3), projectile_spread: 0.075, move_efficiency: 0.3, )