BasicBeam( buildup_duration: 0.5, recover_duration: 0.5, beam_duration: 1.0, damage: 10.0, tick_rate: 3.0, range: 80.0, max_angle: 15.0, damage_effect: Some(Buff(( kind: Wet, dur_secs: 20.0, strength: Value(0.5), chance: 1.0, ))), energy_regen: 0, energy_drain: 0, ori_rate: 5.0, specifier: Bubbles, )