DashMelee( energy_cost: 0.0, melee_constructor: ( kind: Stab( damage: 5.0, poise: 3.0, knockback: 2.0, energy_regen: 0.0, ), scaled: Some(( kind: Stab( damage: 5.0, poise: 3.0, knockback: 2.0, energy_regen: 0.0, ))), range: 5.0, angle: 45.0, ), energy_drain: 0, forward_speed: 5.0, buildup_duration: 1.2, charge_duration: 0.4, swing_duration: 0.1, recover_duration: 1.2, ori_modifier: 0.3, auto_charge: false, )