BasicRanged( energy_cost: 0, buildup_duration: 1.6, recover_duration: 0.7, projectile: ( kind: Explosive( radius: 5, min_falloff: 0.5, reagent: Some(Purple), ), attack: Some(( damage: 26, energy: 0, )), ), projectile_body: Object(FireworkPurple), projectile_speed: 70.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )