BasicRanged( energy_cost: 0, buildup_duration: 0.75, recover_duration: 0.45, projectile: ( kind: Pointed, attack: Some(( damage: 2, energy: 0, buff: Some(( kind: Bleeding, dur_secs: 5, strength: DamageFraction(0.4), chance: 0.1, )), )), ), projectile_body: Object(Dart), projectile_light: None, projectile_speed: 80.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )