ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Stab( damage: 10.0, poise: 50.0, knockback: 0.0, energy_regen: 0.0, ), scaled: Some(( kind: Stab( damage: 90.0, poise: 150.0, knockback: 0.0, energy_regen: 0.0, ))), range: 3.5, angle: 45.0, ), charge_duration: 1.6, swing_duration: 0.1, hit_timing: 0.8, recover_duration: 1.0, )