DashMelee( energy_cost: 0, melee_constructor: ( kind: Stab( damage: 15.0, poise: 20.0, knockback: 10.0, energy_regen: 0.0, ), scaled: Some(( kind: Stab( damage: 60.0, poise: 45.0, knockback: 25.0, energy_regen: 0.0, ))), range: 5.0, angle: 90.0, ), energy_drain: 0, forward_speed: 5.0, buildup_duration: 0.45, charge_duration: 2.5, swing_duration: 0.25, recover_duration: 0.8, ori_modifier: 0.1, auto_charge: false, )