#![enable(implicit_some)] ( name: Name("Herbalist"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.nothing"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.herbalist"), active_hands: InHands((Choice([ (1, Item("common.items.weapons.tool.hoe")), (1, Item("common.items.weapons.tool.rake")), ]), None)), )), items: [ (10, "common.items.food.cheese"), (10, "common.items.food.plainsalad"), (1, "common.items.recipes.food"), (1, "common.items.recipes.armor.woolen"), ], ), meta: [], )