BasicRanged( energy_cost: 0, buildup_duration: 2.5, recover_duration: 1.0, projectile: ( kind: Explosive( radius: 10, min_falloff: 0.75, reagent: Some(Red), terrain: Some((5, Black)), ), attack: Some(( damage: 75, knockback: Some(35), energy: 0, )), ), projectile_body: Object(FireRainDrop), projectile_speed: 0.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )