BasicRanged( energy_cost: 0.0, buildup_duration: 1.6, recover_duration: 1.2, projectile: ( kind: Explosive( radius: 8, min_falloff: 0.0, reagent: Some(Yellow), terrain: Some((10, Black)), ), attack: Some(( damage: 48, knockback: Some(5), energy: 0, )), ), projectile_body: Object(LaserBeam), projectile_speed: 100.0, num_projectiles: Value(1), projectile_spread: 0, move_efficiency: 0.3, )